v1.3.0.0

GitHub release (latest by date including pre-releases) GPLv3 License LGPGv3 License API Documentation Discord

WASimCommander

Remote access to the Microsoft Flight Simulator 2020 "Gauge API."

A WASM module-based Server and a full Client API combination.

This project is geared towards other MSFS developers/coders who need a convenient way to remotely access parts of the Simulator which are normally inaccessible via SimConnect, such as some variable types and 'H' events, and running RPN "calculator code" directly on the sim.

The Client API can be utilized natively from C++, or via .NET managed assembly from C#, Python, or other languages.

The system also provides direct access to functions from within the Simulator environment and in many cases could be used as a simpler alternative to SimConnect for basic functionality like reading/setting Simulation Variables or triggering Key Events. SimConnect is still used as the network "transport" layer, but this usage is abstracted into, essentially, an implementation detail.

Motivation

One of the motivations for this project was seeing multiple MSFS tool authors and casual hackers creating their own WASM modules and protocols just to support their own product or need. There is nothing wrong with this, of course, but for the Sim user it can be a disadvantage on several levels. They may end up running multiple versions of modules which all do essentially the same thing, and it may be confusing which WASM module they need to support which tool, just to name two obvious issues. For the developer, programming the WASM modules comes with its own quirks, too, not to mention the time involved. And regardless of the supposed isolated environment a WASM module is supposed to run in, it's still very easy to take down the whole Simulator with some errant code... ;-)

Since MS/Asobo have been, ahem, "slow" to add further remote access features to SimConnect (or come up with some other method), this project is an attempt at establishing a "standard" or "common" way of doing so. At the least I hope it motivates some kind of standards adoption.

On a more practical note, I am using it with the MSFS Touch Portal Plugin which I'm currently maintaining.


Features

Remote Capabilities

  • Execute Calculator Code:
    • With or without a returned result; Result returned as numeric and string types.
    • Formatted results from format_calculator_string() using RPN String Formatting
  • Get Variable: Return numeric result from any type of variable accessible to a standalone WASM module (basically everything but Gauge and Instrument types, but also including Token vars).
    • With optional Unit specifier for variable types which support it.
  • Set Variable: Set the numeric value of any settable variable type, with optional Unit specifier for variable types which support it.
  • Create Variable: Create (and get/set) a new Local variable if it doesn't already exist.
  • List Local Variables: Get a list of all available 'L' variables with their names and current IDs.
  • Lookup: Return a numeric ID for a SimVar/Local/Token variable, Unit, or Key Event name.
  • Subscribe to Calculator Code and Get Variable results:
    • Get "push" notifications whenever result values change; Change monitoring can be configured at any rate down to the millisecond (~25ms minimum). Can also be configured to use the "delta epsilon" feature of SimConnect (to ignore insignificant changes in value) or, conversely, to always send updates even when values do not change.
    • Optionally perform manual ("polled") updates of subscriptions at any interval of your choice.
    • Any calculator code saved in subscriptions is pre-compiled to a more efficient byte code representation before being passed to the respective calculator functions. This significantly improves performance for recurring calculations.
  • Register Named Events:
    • Save recurring "set events," like activating controls using calculator code, for more efficient and simpler re-use. Saved calculator code is pre-compiled to a more efficient byte code representation before being passed to the calculator function. This significantly improves performance for recurring events.
    • Registered events can be executed "natively" via WASim API by simply sending a short command with the saved event ID.
    • Saved events can also be named and executed via standard SimConnect commands SimConnect_MapClientEventToSimEvent(id, "event_name") and SimConnect_TransmitClientEvent(id).
    • Event names can be completely custom (including a . (period) as per SimConnect convention), or derive from the connected Client's name (to ensure uniqueness).
  • Send Simulator "Key Events" directly by ID or name (instead of going through the SimConnect mapping process or executing calculator code). Much more efficient than the other methods.
    • New in v1.1.0: Send Key Events with up to 5 values (like the new SimConnect_TransmitClientEvent_EX1()).
  • Remote Logging: Log messages (errors, warnings, debug, etc) can optionally be sent to the Client, with specific minimum level (eg. only warnings and errors).
  • Ping the Server to check that the WASM module is installed and running before trying to connect or use its features.

Core Components

  • WASM module-based Server supports multiple simultaneous, independent client connections.
  • Full-featured Client implementation available as a C++ library and a C#/.NET assembly.
  • Well-defined message API for communication between Server module and any client implementation.
  • Uses standard SimConnect messages for the base network "transport" layer.
  • All data allocations are on client side, so SimConnect limits in WASM module are bypassed (can in theory support unlimited clients).
  • No wasted data allocations, each data/variable subscription is stored independently avoiding complications with offsets or data overflows.
  • Minimum possible impact on MSFS in terms of memory and CPU usage; practically zero effect for Sim user when no clients are connected (Server is idle).
  • Server periodically checks that a client is still connected by sending "heartbeat" ping requests and enforcing a timeout if no response is received.
  • Extensive logging at configurable levels (debug/info/warning/etc) to multiple destinations (file/console/remote) for both Server and Client.
    • Uses an efficient lazy logging implementation which doesn't evaluate any arguments if the log message will be discarded anyway (eg. a DEBUG level message when minimum logging level is INFO).
    • Logging levels can be set at startup via config files and changed at runtime for each facility (including remotely on the server).
  • Includes a SimConnect request/exception tracking feature for detailed diagnostics.
  • Extensive documentation for core API and all Client library features.
  • Efficiency and runtime safety are core requirements.

Desktop GUI

  • Includes a full-featured desktop application which demonstrates/tests all available features of the API.
  • Fully usable as a standalone application which saves preferences, imports/exports lists of data subscriptions/registered events, and other friendly features.
  • Very useful for "exploring" the simulator in general, like checking variable values, testing effects of key events and RPN calculator code.
  • Can be used with the MSFS/SimConnect Touch Portal Plugin for import/export of custom variable request definitions.

 

 


Downloads and Updates

Over in the Releases there are 3 packages provided. (The actual file names have version numbers appended.)

  • WASimCommander_SDK - All header files, pre-built static and dynamic libs, packaged WASM module, pre-build GUI, reference documentation, and other tools/examples.
  • WASimModule - Just the WASM module component, ready to be dropped into a MSFS Community folder.
  • WASimUI - Just the GUI application, which is very handy in combination with the WASM module for exploring the system.

Watch -> Custom -> Releases this repo (button at top) or subscribe to the ATOM feed for release notifications.

Update announcements are also posted on my Discord server's WASimCommander release announcement channel.

The SDK and updates are published on Flightsim.to where one could "subscribe" to release notifications (account required).


Documentation & Examples

There are three basic console-style tests/examples included for C++, C#, and Python in the src/Testing folder. If you like reading code, this is the place to start.

API documentation generated from source comments is published here: https://wasimcommander.max.paperno.us/
A good place to start with the docs is probably the WASimClient page.

The GUI is written in C++ (using Qt library for UI), and while not the simplest example, is a full implementation of almost all the available API features. The main WASimClient interactions all happen in the MainWindow::Private class at the top of the WASimUi.cpp file.

More to come... or Just Read The Source :-)


Troubleshooting

WASM Module

To check status of the WASM module, enable Developer Mode in MSFS, show the "WASM Debug" window (Options -> WASM) and check if the module shows up in the list in that window. If not, then it's not installed. If it does and any of the text is RED, it is installed but crashed for some reason (let me know!). If the text is green then everything is good on that side.

Also in Dev Mode, check the Console for messages. It may show MSFS errors related to the module, and the module itself logs to the console as well. There should be 2 console log messages from the module when it starts up, the latter showing the version number.

The module also logs to a file, though it's a bit tricky to find. On my edition (from MS store) the "working directory" for the modules is
D:\WpSystem\S-1-5-21-611220451-769921231-644967174-1000\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalState\packages\wasimcommander-module\work

To enable more verbose logging on the module at startup, edit the server_conf.ini file which is found in the module's install folder (Community\wasimcommander-module\modules). There are comments in there indicating the options.

Keep in mind that the server logging level can also be changed remotely at runtime, but of course that only works if you can establish a connection to the module in the first place.

WASimClient (or anything using it, like WASimUI)

Basically the log is the primary source of information here. By default it logs at the "Info" level to: 1) The current console window, assuming there is one (the host app is started from a console). So if using WASimUI, for example, just start it from a command prompt. 2) A file in whatever current directory it is running in (so, for the UI, that would be the UI's install folder).

Of course if you're using WASimUI, it also provides a full logging interface and you can set all the log levels from there, for both client and server sides.

There should also be a client_conf.ini file alongside whatever is using the Client where initial logging location, levels and network configuration (timeout and SimConnect.cfg index) is set. The config file has comments indicating the available options.


Issues, Support, Suggestions, Discussion

The GitHub repository is the primary source of all these things. You know what to do...

Use the Issues feature for bug reports and concise feature suggestions.

Use Discussions for any other topic.

There is also a Discord support forum on my server, along with release announcement and general chat channels.

Most flight simulator forums seem fairly strict about not using their site to provide product support. So please use GitHub, unless you're absolutely sure no rules would be broken or toes stepped upon otherwise.


Credits

This project is written, tested, and documented by myself, Maxim (Max) Paperno.
https://github.com/mpaperno/

Uses and includes a slightly modified version of logfault by Jarle Aase, used under the MIT license. Changes documented in the code.

Uses and includes IniPP by Matthias C. M. Troffaes, used under the MIT license.

Uses the Microsoft SimConnect SDK under the terms of the MS Flight Simulator SDK EULA (11/2019) document.

WASimUI (GUI):

  • Uses portions of the Qt Library under the terms of the GPL v3 license.
  • Uses and includes the following symbol fonts for icons, under the terms of their respective licenses:
  • Uses modified versions of FilterTableHeader and FilterLineEdit components from DB Browser for SQLite under GPL v3 license.
  • Uses modified version of MultisortTableView from https://github.com/dimkanovikov/MultisortTableView under GPL v3 license.
  • Uses Natural (alpha-numeric) sorting algorithm implementation for Qt by Litkevich Yuriy (public domain).

Documentation generated with Doxygen and styled with the most excellent Doxygen Awesome.


Copyright, License, and Disclaimer

WASimCommander Project
COPYRIGHT: Maxim Paperno; All Rights Reserved.

API Library and Client Components

Dual licensed under the terms of either the GNU General Public License (GPL) or the GNU Lesser General Public License (LGPL), as published by the Free Software Foundation, either version 3 of the Licenses, or (at your option) any later version.

WASM Module Server and GUI Components

Licensed under the terms of the GNU General Public License (GPL) as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

General

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

Copies of the GNU GPL and LGPL are included with this project and are available at http://www.gnu.org/licenses/.

Except as contained in this copyright notice, the names of the authors or their institutions shall not be used in advertising or otherwise to promote the sale, use, or other dealings in, any product using this Software, or any derivative of this Software, without prior written authorization from the authors.

This project may also use 3rd-party Open Source software under the terms of their respective licenses. The copyright notice above does not apply to any 3rd-party components used within.